Tabula Rasa

Tabula Rasa

Search / Site Map

Contacts

RPGs

FREELANCING

Demon: the Fallen

Angel

Buffy

Mystical Locations

Hunter

· Hunter vignettes

Sengoku

Zorro

CHARACTER VAULT

Damek Balijagic

Daniel Polson

Flame

Hydra

Krolgird Skullspatter

Melissa Weldon

Rodney Utterly

Rose Belinda Edwards

Rosiane Eldraw

Samantha

Takeo

Taraclese

Verity Corbin

AUSSIE SUPERHEROES

Phalanx

· Lusus

· Kankatha

· Tiger

· Ex Machina

· Sun Strike

ARTICLES

Gaming Freeform (LARP)

The Great RPG Myths

An RPG index

YSEDA

Introduction

Memoirs

FUN STUFF

Baatezu Contract

An ad in Sigil

Another One
 

Tabula Rasa

Hydra

I have mixed feelings about this character. I thought the original idea was great -- a water based Superhero, able to take the form of water, ice or steam, having lost his original body in an accident. The actual implementation pushed the Multiform rules way past any concept of balance, it seems, since it combined a brick, energy blaster and an almost impervious form to good effect. Here are the results, though there a few too many numbers for my current tastes. Some of the disadvantages look a bit dodgy too (but this was Champions... :-)

Base FormIce FormWater FormSteam Form
CharValueCostValueCostValueCostValueCost
STR11 160492110110
DEX1721170170170
CON3550350350350
BODY10 022241510100
INT10 0100100100
EGO11 2110110110
PRE10 0100100100
COM10 0100100100
PD 5 318135050
ED 7 0181110370
SPD 413404040
REC 7 0707070
END70 0700700700
STUN34 089558652340

CostPowers: BaseEND
133Multipower 200 pts, full phase to change
13Ice form
13Water form
13Steam form
33Additional steam powers (50 pts, linked -½)
-5Running not useable in stream form (-½)
CostPowers: IceEND
1510 PD/10 ED Hardened & Resistant
88 PD/8 ED Resistant
255d6 NND -- no range, requires grab (-½)
CostPowers: WaterEND
15Shapeshift into puddle
30½ Damage Reduction -- physical, resistant
278d6 Energy Blast, 2x END8
8+8" running, downhill only
30Invisible vs normal sight, hearing, smell/taste, N-Ray vision, no fringe, underwater only (-1½). 0 END, persistent, power is required (-¼)
5Breathe underwater
CostPowers: SteamEND
42Desolidification 0 END, Persistent, Not vs sold objects, affected by cold, wind, water, power is required (-¼)
88Invisible vs Radar, sonar, UV, normal sight, smell group, spatial awareness & N-Ray vision. 0 END, persistent, power is required (-¼)
704d6 scalding Damage Shield, 0 END, persistent, affects physical world
Remaining supplied from outside slot:
147" Flight1
5Infrared Vision
10No need to breathe
2Immune to exteme heat
71 level growth, 2x mass, +5 STR, -1" knockback, +1 BODY, +1 STUN, 0 END
10360 degree vision
125+Disadvantages 
10DNPC (Ester, 8-, Norm)
20Hunted 8- (campaign)
10Dependency Water 2d6/day
15Very low self-image
20Code vs Killing
10Psych: Wants to be normal (common, total)
10Accidental change 8- common (temperature changes)
10No fine manipulation
15Distinctive features
20Psych: Difficulty with being superhero
10Susc. To Transformation attacks

 

©2011 Go to top